This project is being developed to improve the employability and entrepreneurship skills of young people through an online e-learning platform. E-learning as a methodology is relatively under utilised but is seen as an innovative medium to prepare young people for the world of work.

Research shows that youth unemployment rates are still high across Europe. Young people need new skills to be attractive to employers and research shows that there is a strong link between entrepreneurship and employability skills. There is also an increasing demand for international skills that is suited to the global economy such as language and cultural understanding.

The project will harness these digital technologies to encourage young people to participate and deliver these skills. This will help broaden their employment and entrepreneurship prospects required by employers.

The project will also encourage the mobility of young people throughout Europe in order for them to gain valuable work experience, which will also help increase their chances of employment.

This project aims to contribute to Europe 2020 Strategy, Rethinking Education and the Youth Guarantee by helping to address high rates of youth unemployment and skills gaps.

This will be achieved through the development of e-learning materials for use before, during and after mobility. Participants will develop their international and soft skills such as team work and intercultural understanding to improve their employability and entrepreneurship skills.

  • To improve the effectiveness of work or study placements in another country by developing and testing an employability/entrepreneurship unit of online learning resources for use before, during and after a mobility.
  • To build on good practice from previous project outcomes which helped to improve employability competences: LIFE 2, EMPLOY, and ECVET4Practitioners.
  • To involve employers throughout the project to ensure materials developed are in line with employer needs and help to ensure that learners are work ready.
  • To follow ECVET principles so that learning outcomes are acknowledged and transferable across the EU.
  • To maximise impact by further use of the employability/entrepreneurship unit in mobilities organised by VET and Higher Education institutions.

The project will build on the partner’s previous experience in the Lifelong Learning Programme to meet the needs identified in the project aims and objectives.  By following an analysis of best practice from previous projects: LIFE 2 and EMPLOY, the project partners will design a range of e-learning materials required to develop key competences in line with employer needs. The transnational approach will enable the partners to share experience and ideas.

  • Higher Education and VET (Vocational Education and Training) partners will exchange knowledge and work with business networks to develop the course units, which will complement the ECVET (European Credit System for Vocational Education and Training) principles and encourage young people, particularly those who face barriers, to participate.
  • Six teachers from VET/HE partner organisations will participate in a workshop to plan how best to use the project’s e-learning materials, exchange ideas and utilise the ECVET system. They will continue to be involved throughout the project and be ambassadors to promote further use in their own and other organisations.
  • Twenty-five students, including five for whom participation is difficult, and five teachers from VET/HE partner organisations will test materials with students, teachers and businesses in another country. Materials will also be piloted by five Higher Education students and one teacher (externally funded).
  • Business partners and networks will be involved in online interviews to prepare participants, feedback on the effectiveness of the employability module and discussions on career opportunities. In the maximising impact phase, materials will be used in a wider range of mobilities including traineeships reaching approximately 110 students and 22 teachers.
  • Pilot evaluations by learners, teachers and employers will include the development of employability competences (soft skills and language practice/intercultural),perception of entrepreneurship as a possible career option and willingness to participate in a mobility from those in situations that make participation more difficult.
  • These learning materials will be available for wider use in year 3 of the project and after the end of the project as an open educational resource. Teacher and learner guides will also be produced and tested to provide guidance on how best to use the e-learning materials.
  • A report will be published on the project outcomes and experiences of learners, teachers and employers to explain how the e-learning materials can be used to benefit different target groups including businesses.
  • A quality plan with indicators will be regularly reviewed by the internal evaluator to ensure that the project’s products and processes are effective. All partners will disseminate information throughout the project to target groups of VET and HE learners, teachers, managers, employers, employees and policy influencers.
  • Four national and two international multiplier events will be held to encourage wider use of the e-learning materials in VET and HE organisations and businesses. EfVET (European Forum for Vocational Education and Training) will promote the project across Europe through its 1500 members, links with EU networks and involvement in EC consultations

Teachers will become more skilled in developing learners’ employability competences and following the ECVET structure to manage and recognise learners’ progress. VET and HE managers will understand the benefits of encouraging the use of the employability unit and mobilities within the curriculum.

Employers will develop their links with education and develop their internationalisation skills, learn from other countries and use the e-learning materials developed in their own staff training programmes beyond the project end. Policy influencers will become more aware of how the project’s products can help improve the employability of young people as part of national and EU strategies.

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